Heroes & Evolution
Every hero in the game — base stats at each level, level-up milestone perks, the 6-star ladder, and the full evolution chain with its Evolution Coin and Hero Piece costs. Everything below is read from the game's own tables (v27.0.0); nothing is guessed.
New in v27 — the Hero Collection System (Hero Codex)
- Version 27 wires a codex layer over the roster:
CostumeCodexGroupData(470 rows) assigns every costume to one of 184 codex groups by rarity band, andCostumeCodexData(184 rows) sets what each group pays out when its membership threshold is met — one or two option bonuses from the same option-id vocabulary the costume ladder below uses (Attack Power, Critical Damage, HP, HP Recovery, Cargo, Skill Damage, Gold/EXP Gain, Enemy Heal Down, Ranged/Melee DMG, Status Resistance, Basic Atk, and the six weapon-class damage bonuses). CostumeCodexStarGradeData(53 rows) adds the progression: goal thresholds sit every 3 stars (1★, 3★, 6★, 9★ …), each paying another option bonus — so deep star investment on any member of a rarity band now pays the whole band, not just that hero. Range of stored payouts: 1–26 per option slot (values shown as stored; the game fills the exact stat units at runtime).- A step-up purchase ladder ships alongside it
(
CostumeStepupPackageData, 20 rows, flagON_COSTUME_STEPUP=1) — optional paid star-progress bundles, not a new stat source. - Per-hero star ladders below are unchanged; the codex is an account-wide layer on top. The V27 walkthrough has the full table-by-table decode.
Where these numbers come from (and what we can't know yet)
- Base ATK/HP come from
CostumeLevelData: the game stores anchor levels (1, then every 10 up to 130). Heroes of the same tier group share one curve — that's in the data, not an approximation. - Level-up cost is stored per anchor in Evolution Coins
(
CostType 5); the game shows the same icon on its evolution screen. - Milestone perks (
CostumeLevelOptionData) and the star ladder (CostumeStarGradeOptionData) store bare option codes (1, 2, 5, 11, 12). Those ids are the game's own shared option vocabulary, enumerated inRuneOptionTypeDataand named by theHERO_BONUS_OPTION_*strings the hero cards print — so the labels are table-backed, not guessed. Values are shown exactly as stored; star labels are translated from the game's Korean strings. The Growth ladder page has the full 28-id legend. - Evolution (
CostumeEvolutionData) costs Evolution Coins + Hero Pieces per step;StatReduction(3.0% → 19.2%, the same ladder for every hero) is shown as stored — the game doesn't publish what it reduces. - No evolution rows: Freyja, The Skull, Hana and (new in v27) Vlad ship none in v27.0.0 — they are already rarity 8 (Exotic), so either they're complete or the system arrives for them later. Vlad joins the codex tables like every other hero.
- Skill numbers show
X%because the game fills those in at runtime (they scale with level and gear); the surrounding effect text is the game's own.
Built from game data v27.0.0. Fan-made and unofficial — not affiliated with Supercent.