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The Growth ladder, decoded

Hero Collection has two tabs, and the second one is the quiet one. Collection pays the 184 set bonuses; Growth — the screen players keep posting in Discord to ask "how do I win these prizes?" — is a fixed 53-rung ladder of account-wide stat bonuses that unlocks as your heroes' star grades climb. Below is every rung, the one or two bonuses it pays, and a decode of every option code the cards print.

53rungs, 1★ to 156★
156★ceiling = 26 heroes × 6★
100option bonuses across the ladder
3★per rung after the first step

How the star total moves

The number under the star icon at the top of the Growth tab is not a currency you spend — it is the sum of every owned hero's star grade.

Reading the screen

On screenWhat it means
★ number, top centreYour current star total (sum of hero star grades).
Growth: 15/53Rungs claimed / rungs in the ladder. It never goes down.
Gold check + CollectedThat rung is claimed and its bonus is live.
Green ClaimThreshold met, bonus waiting — tap it.
Grey Claim + padlockNot reached yet. It is a preview of what is next, not a missed reward.
If nothing is claimable, look at the next padlocked rung. Your star total is below its threshold — one more hero star grade (or a hero you don't own yet) unlocks it. The ladder is a checklist of your collection, so the answer to "how do I get the next one" is always "raise a hero's ★".

All 53 rungs

Every threshold, in order, with the exact card text the game prints. Values are stored as whole percents. 6 rungs pay a single bonus; the other 47 pay a pair. Rows shaded amber are the weapon-class block (126★ – 141★).

#Requires Bonus 1Bonus 2
11★Basic Atk Up +4%Attack Power Up +1%
23★HP Recovery Up +3%Critical Rate Up +1%
36★Ranged DMG Up +2%EXP Gain Up +2%
49★HP Up +1%—
512★Critical Damage Up +2%Enemy Heal Down +2%
615★Enemy Heal Down +2%Cargo Up +2%
718★Melee DMG Up +4%Gold Gain Up +2%
821★Basic Atk Up +4%—
924★HP Recovery Up +5%Critical Rate Up +1%
1027★Ranged DMG Up +4%EXP Gain Up +2%
1130★Status Resist Up +3%HP Up +1%
1233★Enemy Heal Down +3%—
1336★Enemy Heal Down +3%Cargo Up +3%
1439★Melee DMG Up +6%Gold Gain Up +2%
1542★Basic Atk Up +10%Attack Power Up +2%
1645★Critical Damage Up +5%—
1748★Ranged DMG Up +7%EXP Gain Up +3%
1851★HP Up +2%Status Resist Up +2%
1954★Critical Damage Up +6%Enemy Heal Down +5%
2057★Cargo Up +4%—
2160★Melee DMG Up +9%Gold Gain Up +4%
2263★Basic Atk Up +9%Attack Power Up +3%
2366★HP Recovery Up +14%Critical Damage Up +6%
2469★Ranged DMG Up +10%—
2572★Status Resist Up +4%HP Up +2%
2675★Skill Damage Up +12%Critical Damage Up +8%
2778★Enemy Heal Down +6%Cargo Up +6%
2881★Melee DMG Up +12%Gold Gain Up +5%
2984★Basic Atk Up +15%Attack Power Up +3%
3087★HP Recovery Up +14%Critical Rate Up +1%
3190★Ranged DMG Up +13%EXP Gain Up +6%
3293★Status Resist Up +4%HP Up +3%
3396★Skill Damage Up +18%Critical Damage Up +8%
3499★Enemy Heal Down +6%Cargo Up +7%
35102★Melee DMG Up +16%Gold Gain Up +6%
36105★Basic Atk Up +16%Attack Power Up +3%
37108★HP Recovery Up +21%Critical Damage Up +8%
38111★Ranged DMG Up +14%EXP Gain Up +7%
39114★Status Resist Up +6%HP Up +3%
40117★Skill Damage Up +20%Critical Damage Up +11%
41120★Enemy Heal Down +8%Cargo Up +8%
42123★Melee DMG Up +17%Gold Gain Up +6%
43126★Gun Attack Power +28%Basic Atk Up +21%
44129★Morningstar Attack Power +28%HP Recovery Up +23%
45132★Dagger Attack Power +28%Ranged DMG Up +17%
46135★Sword Attack Power +28%Status Resist Up +6%
47138★Crossbow Attack Power +28%Skill Damage Up +25%
48141★Wand Attack Power +28%Enemy Heal Down +9%
49144★Status Resist Up +7%Gold Gain Up +7%
50147★Skill Damage Up +23%Attack Power Up +4%
51150★HP Recovery Up +30%Critical Damage Up +12%
52153★HP Up +4%EXP Gain Up +9%
53156★Melee DMG Up +22%Ranged DMG Up +19%

The labels, decoded

The cards use the game's short hero-bonus wording. Here is each code the ladder pays, the card text, the stat the game names it after, and who it lands on — the track itself is account-wide, but the weapon and attack-type bonuses only feed the heroes that use them.

CodeOn the card The stat it namesApplies to
1Attack Power UpTotal Attack PowerAll heroes
2Critical Damage UpCritical DamageAll heroes
5HP UpMax HPAll heroes
6HP Recovery UpHealth RecoveryAll heroes
9Critical Rate UpCritical ChanceAll heroes
11Cargo UpCargo CapacityWhole account
12Skill Damage UpSkill DamageSkill damage
15Gold Gain UpGold GainWhole account
16EXP Gain UpEXP GainWhole account
18Enemy Heal DownHealing Reduction on HitTriggers on hit
19Ranged DMG UpRanged Weapon DamageRanged heroes
20Melee DMG UpMelee Weapon DamageMelee heroes
21Status Resist UpStatus Effect ResistanceAll heroes
22Basic Atk UpBasic AttackBasic attacks
23Dagger Attack PowerDagger weapon damageDagger heroes
24Sword Attack PowerSword weapon damageSword heroes
25Morningstar Attack PowerMorningstar weapon damageMorningstar heroes
26Gun Attack PowerGun weapon damageGun heroes
27Wand Attack PowerWand weapon damageWand heroes
28Crossbow Attack PowerCrossbow weapon damageCrossbow heroes

The rest of the vocabulary: the option pool has 8 more codes this ladder never pays (Life Steal Up, Skill Cooldown Reduce, Evasion Up, Move Speed Up, Attack Speed Up, Multi-Attack Up, Triple Attack Up, Enhanced Atk Up) — they roll on hero traits, runes and weapon bonus options instead. The six weapon-class rows are the one family without a hero-bonus label key; for those the table prints the stat name StatData gives the code, which is the wording the game's stat screens use.

Three things the wording hides. Enemy Heal Down is the option pool's "Healing Reduction on Hit" — it cuts enemy healing when you land a hit, not your own sustain. Basic Atk Up is basic attacks only, skills excluded. And Attack Power Up is the total attack-power multiplier behind hero DPS, which is why it shows up in such small numbers next to the flat stat piles.

What the whole ladder is worth

Add every rung up and the track pays this much, per stat. The biggest single pile is HP Recovery Up at +110% across 7 rungs.

CodeBonus RungsTotal
6HP Recovery Up7+110%
12Skill Damage Up5+98%
19Ranged DMG Up8+86%
20Melee DMG Up7+86%
22Basic Atk Up7+79%
2Critical Damage Up9+66%
18Enemy Heal Down9+44%
15Gold Gain Up7+32%
21Status Resist Up7+32%
11Cargo Up6+30%
16EXP Gain Up6+29%
23Dagger Attack Power1+28%
24Sword Attack Power1+28%
25Morningstar Attack Power1+28%
26Gun Attack Power1+28%
27Wand Attack Power1+28%
28Crossbow Attack Power1+28%
1Attack Power Up6+16%
5HP Up7+16%
9Critical Rate Up3+3%

Shape of the ladder

Where these numbers come from (and how the labels were proven)

Everything on this page is read from the v27.0.0 tables at build time — CostumeCodexStarGradeData for the rungs, CostumeData and CostumeStarGradeOptionData for the 156★ ceiling, RuneOptionTypeData for the option ids, TraitOptionTypeData and StatData for the stat names, and Locale for the English wording. Nothing is transcribed by hand except the six anchors below.

The ids are the game's shared option vocabulary, and the data does spell it out: RuneOptionTypeData carries all 28 codes with a name key, from 1 TOTAL POWER through 22 BASIC ATTACK to 23–28 for the six weapon classes. The Growth cards print the hero-bonus wording for the same ids, which is what these six cards off the live screen prove — the build asserts the tables still render exactly this text, so a reshuffled id fails the build instead of publishing a wrong label.

RungCard text on the live screen
42★Basic Atk Up +10% / Attack Power Up +2%
39★Melee DMG Up +6% / Gold Gain Up +2%
36★Enemy Heal Down +3% / Cargo Up +3%
33★Enemy Heal Down +3%
45★Critical Damage Up +5%
48★Ranged DMG Up +7% / EXP Gain Up +3%

Where the two vocabularies word one stat differently the page prints the card wording and the trait table's long name — the option pool calls code 7 DODGE and the card calls it Evasion Up, code 11 is BAG on the pool and Cargo Up on the card. XPHero Fans is unofficial and not affiliated with or endorsed by Supercent; remote config and event availability can differ by region, and nothing here is pull advice.