Boss raid scoring, decoded — six bosses, four difficulties, one table
Version 27 rewrote how boss raids score. Through 26.2.0 the
game kept five rows in BossRaidRankingScoreData — one base score
per difficulty, shared by every raid fight. The 27.0.0 tables carry
24 rows: every boss now scores separately, and the harder
bosses are worth dramatically more. Here's the full table.
Base scores and time-bonus windows, per boss
Score bases grow per boss; the time bonus range (the leeway the game multiplies your clear time into) also spreads out on the tougher lines. Difficulties are the raid UI's own numbered bands.
| Boss | Diff 10 | Diff 20 | Diff 30 | Diff 40 | ||||
|---|---|---|---|---|---|---|---|---|
| Score | Time bonus | Score | Time bonus | Score | Time bonus | Score | Time bonus | |
| Crystal Crab | 100 | 50–300 | 400 | 150–900 | 900 | 300–1800 | 1,600 | 900–3000 |
| Anubis | 110 | 50–300 | 450 | 150–900 | 1,050 | 300–1800 | 1,950 | 900–3000 |
| Blood Lord | 125 | 50–300 | 520 | 150–900 | 1,200 | 300–1800 | 2,550 | 900–3000 |
| Frozen Bloom | 145 | 50–300 | 620 | 150–900 | 1,600 | 300–1800 | 2,850 | 900–3000 |
| Rosalia | 150 | 50–300 | 700 | 150–900 | 2,000 | 300–1800 | 3,550 | 900–3000 |
| Cerberus | 160 | 50–300 | 800 | 150–900 | 2,300 | 300–1800 | 4,000 | 900–3000 |
Who's on the board
The six raids, decoded from BossRaidDefineData (icon keys)
and the location lore the client strings carry:
- Crystal Crab — They say that on the island beyond the southern sea, something with a colossal shell has appeared.
- Anubis — Deeper than the dragon's lair, it is said the King of the Desert resides there.
- Blood Lord — Did you feel something eerie when passing by the cathedral?
- Frozen Bloom — They say that within the frozen cavern guarded by wolves dwells the source of the biting cold.
- Rosalia — Somewhere where the sound of the waterfall echoes, it is said there lies the path to the Fairy Queen.
- Cerberus — It is said that near the lava zone, where knights stand guard, the gatekeeper of hell rears its head.
What we can't see
- How the final leaderboard applies the score. Ranking rewards
live in
BossRaidRankingRewardData/BossRaidRankingMilestoneData, both unchanged this build — so the reward curve didn't move; the inputs did. - Season timing. The remote config grows seasonal jitter keys
(
INVASION_DAY_END_JITTER_MAX_SECfamily) for the invasion mode; raid season resets aren't keyed here. If scores reset with the 27 rollout window, we'll see it in the next build's diff, not these tables.
Data from the 27.0.0 APK tables (game v27.0.0); boss names use the bestiary spelling of their shared sprites. XP Hero is developed by Supercent — XPHero Fans is unofficial and not affiliated with or endorsed by them. Raid availability and seasonal resets may differ by region.