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Boss raid scoring, decoded — six bosses, four difficulties, one table

Version 27 rewrote how boss raids score. Through 26.2.0 the game kept five rows in BossRaidRankingScoreData — one base score per difficulty, shared by every raid fight. The 27.0.0 tables carry 24 rows: every boss now scores separately, and the harder bosses are worth dramatically more. Here's the full table.

6raids with their own score rows
4difficulties each
100 → 4,000easiest → hardest base score
2.5×boss 6 over boss 1 at diff 40

Base scores and time-bonus windows, per boss

Score bases grow per boss; the time bonus range (the leeway the game multiplies your clear time into) also spreads out on the tougher lines. Difficulties are the raid UI's own numbered bands.

BossDiff 10Diff 20Diff 30Diff 40
ScoreTime bonusScoreTime bonusScoreTime bonusScoreTime bonus
Crystal Crab10050–300400150–900900300–18001,600900–3000
Anubis11050–300450150–9001,050300–18001,950900–3000
Blood Lord12550–300520150–9001,200300–18002,550900–3000
Frozen Bloom14550–300620150–9001,600300–18002,850900–3000
Rosalia15050–300700150–9002,000300–18003,550900–3000
Cerberus16050–300800150–9002,300300–18004,000900–3000
Why it matters. Under the old shared scale, a boss-1 clear at difficulty 40 scored the same raw 1,600 as a boss-6 clear. Now the same fight against Cerberus pays 4,000 — leaderboards will shuffle as soon as scores reset, because the same skill curve suddenly maps to different point totals per boss.

Who's on the board

The six raids, decoded from BossRaidDefineData (icon keys) and the location lore the client strings carry:

What we can't see

Data from the 27.0.0 APK tables (game v27.0.0); boss names use the bestiary spelling of their shared sprites. XP Hero is developed by Supercent — XPHero Fans is unofficial and not affiliated with or endorsed by them. Raid availability and seasonal resets may differ by region.